
League of Legends is winding down its season for 2025, and with the tail end here, Riot has added ARAM Mayhem, a faster-paced ARAM.
One aspect that takes ARAM and elevates it further is the Augments that players can select, and we're going to run over all of them below.
Here's what we know.

League of Legends ARAM Mayhem: All Augments
Augments are basically power-ups to a variety of sources for players, and they can even be quests that, for instance, require Heartsteel to have 300 stacks, and the Augment will thus multiply these stacks by three.
ARAM Mayhem is only going to last until the first season of 2026 from what we can assume, so players will only have so much longer to choose from the following augments.
|
ADAPt |
Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0.6 bonus attack damage. Additionally, increase your ability power by 15%. | Silver |
|
Adamant |
|
Silver |
|
All For You |
Your |
Gold |
|
Apex Inventor |
Grants 100 item haste, which is equivalent to 50% cooldown reduction for items. | Gold |
|
Back to Basics |
Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased |
Prismatic |
|
Big Brain |
Gain a |
Gold |
|
Biggest Snowball Ever |
Upgrades your into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, If you do not already have , the summoner spell in the slot not occupied by is replaced with . Non-champions hit are |
Prismatic |
|
Blade Waltz |
Replaces the summoner spell in the slot not occupied by with . While Blade Waltz is active, you are |
Prismatic |
|
Blunt Force |
Increases attack damage by 20%. | Silver |
|
Bread And Butter |
Your champion's first basic ability (Q) gains 100 ability haste. | Gold |
|
Bread And Cheese |
Your champion's third basic ability (E) gains 100 ability haste. | Gold |
|
Bread And Jam |
Your champion's second basic ability (W) gains 100 ability haste. | Gold |
|
Buff Buddies |
Grants and permanently. | Silver |
|
Can't Touch This |
Casting your ultimate grants you |
Prismatic |
|
Celestial Body |
Gain 1250 bonus health, but reduce your damage output by 10%. | Gold |
|
Cheating |
Your is now functional and is upgraded to . Additionally, you no longer lose the ability to purchase items from the shop after exiting the shop area, and the fountain will now provide healing and resource restoration for you. | Gold |
|
Circle of Death |
|
Prismatic |
|
Clown College |
Gain , and explosion. Replaces the summoner spell in the slot not occupied by with . |
Prismatic |
|
Courage of the Colossus |
|
Prismatic |
|
Critical Healing |
Your |
Gold |
|
Critical Rhythm |
Your |
Gold |
|
Cruelty |
|
Prismatic |
|
Dashing |
Abilities with |
Prismatic |
|
Dawnbringer's Resolve |
Upon dropping below 50% maximum health, you are |
Gold |
|
Deft |
Grants 60% bonus attack speed. | Silver |
|
Demon's Dance |
Gain the and keystone runes. | Gold |
|
Dive Bomber |
Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units. | Silver |
|
Divine Intervention |
Automatically cast , calling down a protective star upon you that descends over 2.5 seconds. Afterwards, you and all allied champions within |
Gold |
|
Don't Blink |
Deal 1% increased damage per 10 movement speed you have more than the target. | Silver |
|
Draw Your Sword |
Become This augment is only available for |
Prismatic |
|
Dual Wield |
Increase your total attack speed by 20%. Every second attack, launch a bolt that repeats 40% of the original attack's pre-mitigation damage and applies on-hit effects at 40% effectiveness. | Prismatic |
|
Empyrean Promise |
Replaces the summoner spell in the slot not occupied by with Vigilance active. Additionally, gain 15% heal and shield power. Active - Vigilance: |
Prismatic |
|
Erosion |
Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1.5% for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction. | Silver |
|
EscAPADe |
Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1.66 ability power. Additionally, increase your total attack damage by 15%. | Silver |
|
Escape Plan |
Upon dropping below 35% of your maximum health, gain a |
Silver |
|
Ethereal Weapon |
Your abilities apply on-hit effects at 100% effectiveness (1 second cooldown per target). | Gold |
|
Eureka |
Gain ability haste equal to 30% AP. | Prismatic |
|
Executioner |
Deal 10% increased damage to enemies below 30% of their maximum health. Scoring a champion |
Gold |
|
Fan the Hammer |
Your next basic attack in each cardinal direction within |
Prismatic |
|
Feel the Burn |
Replaces the summoner spell in the slot not occupied by with . Additionally, counts as a Burn source. |
Prismatic |
|
Fetch |
Gain 40% bonus movement speed towards enemies marked by . Additionally, nearby allied champions that use will cause it to drop a snowball on the ground after reaching maximum range or hitting an enemy. You can pick up this snowball to refresh the cooldown of your . | Silver |
|
Fey Magic |
Damaging enemies with your ultimate ability |
Prismatic |
|
Final Form |
Casting your ultimate ability empowers you for 10 seconds, causing you to gain a |
Prismatic |
|
Firebrand |
Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to「 0.4% of the target's maximum health per second. 」This Burn stacks infinitely and refreshes with each application. | Gold |
|
First-Aid Kit |
Grants 20% |
Silver |
|
Flash 2 |
Replaces the summoner spell in the slot not occupied by with . Additionally, gain 70 summoner spell haste. You have in both of your summoner spell slots while equipped with this augment, and they do not share cooldowns when either of them are used. |
Silver |
|
Flashbang |
Using creates an explosion around the blink location that deals 70 – 240 (based on level) (+ 70% AD) (+ 60% AP) magic damage to nearby enemies and |
Silver |
|
Flashy |
Your now has 3 charges with a 2-second cooldown between casts (180 seconds recharge time per ). | Gold |
|
From Beginning to End |
Gain the and keystone runes. | Gold |
|
Frost Wraith |
Automatically cast , creating a cold pulse around you in 450 radius that |
Silver |
|
Gash |
Basic attacks on-hit deal ( |
Prismatic |
|
Get Excited |
Scoring a champion |
Gold |
|
Giant Slayer |
Become tiny, reducing your size by 75% and gaining 30% bonus movement speed. Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you. | Prismatic |
|
Glass Cannon |
You gain a health threshold equal to |
Prismatic |
|
Goldrend |
Damaging an enemy champion with a basic attack or ability deals them an additional 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage, and grants you |
Prismatic |
|
Goliath |
Grants 35% bonus health, 15% |
Prismatic |
|
Goredrink |
Gain 15% omnivamp. | Silver |
|
Guilty Pleasure |
|
Silver |
|
Hat on a Hat |
Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from . | Silver |
|
Heavy Hitter |
Basic attacks deal bonus physical damage equal to 3.5% of your maximum health. | Silver |
|
Holy Fire |
Your The Burn's per-tick damage increases to up to 0.8% of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health. |
Gold |
|
Homeguard |
Gain 100% bonus movement speed. This bonus is lost for 3 seconds after taking damage from champions. | Silver |
|
I'm a Baby Kitty Where is Mama |
Bind with the nearest allied champion to you after 2 seconds, forming a The tether will break when you or your bound ally dies, allowing you to form a new tether. |
Prismatic |
|
Ice Cold |
Your |
Silver |
|
Impassable |
Gain the and keystone runes. | Gold |
|
Infernal Conduit |
Your ability hits against champions apply a Burn for 5 seconds that deals「 1.2 – 12 (based on level) (+ 2.8% bonus AD) (+ 1.2% AP) bonus magic damage per second 」(1 second cooldown per cast instance). This Burn stacks infinitely and refreshes with each application. Damage over time abilities can apply the effect only once every 2 seconds. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0.08 seconds for each tick of damage they deal to a target. |
Prismatic |
|
Infernal Soul |
Grants the . | Silver |
|
It's Critical |
Grants 50% critical strike chance. | Gold |
|
It's Killing Time |
Upon casting your ultimate ability, you apply to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage dealt to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them. | Gold |
|
Jeweled Gauntlet |
Your abilities can now If both Jeweled Gauntlet and |
Prismatic |
|
Keystone Conjurer |
Gain the and keystone runes. | Gold |
|
King Me |
Upon entering the enemy team's King Me prioritize upgrading the first Legendary item eligible for a Masterwork upgrade based on its position in the inventory, detecting each slot until an eligible item is found. |
Prismatic |
|
Laser Heal |
Replaces the summoner spell in the slot not occupied by with . |
Prismatic |
|
Leg Day |
Gain 50 bonus movement speed and 40% |
Silver |
|
Light 'em Up! |
Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 fireworks at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP). | Silver |
|
Lightning Strikes |
Increase your bonus attack speed gained from all sources by 20%. While at 3.5 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit. | Gold |
|
Mad Scientist |
Upon acquiring this augment and each time you respawn, gain either 30% |
Prismatic |
|
Magic Missile |
Dealing damage to an enemy champion with an ability within 1000 units fires 3 missiles at them that each deal true damage equal to 0.33% of the target's maximum health, increased to up to 1% based on distance travelled. This effect can only trigger once every 6 seconds from the same cast. | Gold |
|
Marksmage |
Basic attacks deal bonus physical damage equal to 75% AP. | Gold |
|
Master of Duality |
Basic attacks |
Prismatic |
|
Mighty Shield |
Gain 40 – 100 (based on level) |
Silver |
|
Mind to Matter |
Grants bonus health equal to 50% maximum mana. | Silver |
|
Minionmancer |
Your |
Gold |
|
Mystic Punch |
Basic attacks on-hit reduce the cooldowns of your basic abilities by |
Prismatic |
|
Nightstalking |
Scoring a |
Gold |
|
OK Boomerang |
Automatically cast at a nearby enemy, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) |
Gold |
|
Ocean Soul |
Grants the , which has a modified base heal value of 100. | Silver |
|
Ominous Pact |
Your abilities now have a |
Prismatic |
|
Omni Soul |
Grants 3 random . | Prismatic |
|
Outlaw's Grit |
|
Gold |
|
Overflow |
Your abilities' mana costs are doubled, but you also gain 10% (+ 0.5% per 100 maximum mana) increased damage as well as self and outgoing |
Gold |
|
Perseverance |
Grants 800% base health regeneration, increased to 1600% while below 25% maximum health. | Gold |
|
Poltergeist |
Replaces the summoner spell in the slot not occupied by with . |
Silver |
|
Protein Shake |
Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power. | Prismatic |
|
Quantum Computing |
Automatically cast an improved version of , winding over 0.75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 65% bonus AD) (+ 40% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2.5% per 100 bonus AD) (+ 1.6% per 100 AP) (+ 0.1% per 100 bonus health) of their maximum health and are |
Prismatic |
|
Quest: Sneakerhead |
You have now been assigned with a number of quests to complete that each involve performing specific tasks while equipped with a particular Boots item, which is granted to you for free during its respective quest. Finish the following quests, which are assigned to you in a random order:
Reward: Upon completing all of the above quests, you receive . You cannot purchase any Boots items while equipped with this augment. If you already have a Boots item, it is replaced by the Boots granted by this effect. Boots items gained from this effect cannot be sold. |
Prismatic |
|
Quest: Steel Your Heart |
Quest: Obtain and accumulate over 300 bonus health from Colossal Consumption. Reward: Upon completing your Quest, increase the bonus health gained from Colossal Consumption by 200%. |
Gold |
|
Quest: Urf's Champion |
Quest: Score 18 champion Reward: Upon completing your Quest, you receive . |
Prismatic |
|
Quest: Wooglet's Witchcap |
Gain a . Quest: Obtain and . Reward: Upon completing your Quest, convert the items you obtained for the quest into . |
Prismatic |
|
Rabble Rousing |
Casting an ability |
Gold |
|
ReEnergize |
Your |
Silver |
|
Recursion |
Grants 60 ability haste. | Gold |
|
Repulsor |
Upon dropping below 35% of your maximum health, you |
Silver |
|
Restless Restoration |
|
Gold |
|
Scoped Weapons |
Gain ( |
Silver |
|
Scopier Weapons |
Gain ( |
Gold |
|
Scopiest Weapons |
Gain ( |
Prismatic |
|
Searing Dawn |
Gain . Sunlight: Your abilities mark enemies, causing them to take 40 – 200 (based on level) (+ 3% of target's maximum health) bonus magic damage from your ally's next basic attack or ability hit against them (0.75-second cooldown per target). |
Gold |
|
Self Destruct |
Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and |
Silver |
|
Shadow Runner |
After |
Silver |
|
Shrink Ray |
Basic attacks reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration. | Gold |
|
Skilled Sniper |
Hitting an enemy champion with a basic ability while located at least |
Gold |
|
Slow Cooker |
Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 5 seconds that deals magic damage equal to「 0.3% of your maximum health per second. 」This Burn stacks infinitely and refreshes with each application. | Prismatic |
|
Slow and Steady |
Your |
Gold |
|
Snowball Roulette |
Hitting a target with casts a random harmful summoner spell on them, and using casts a random beneficial summoner spell on yourself upon arrival. Additionally, your cooldown is reduced equivalent to 100 ability haste. If you do not already have , the summoner spell in the slot not occupied by is replaced with . |
Prismatic |
|
Snowball Upgrade |
Your is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting |
Gold |
|
Sonic Boom |
Granting a buff, |
Silver |
|
Soul Siphon |
Your |
Gold |
|
Spin To Win |
Your spinning abilities deal 30% increased damage and benefit from 30 ability haste. | Silver |
|
Spiritual Purification |
Scoring a champion |
Gold |
|
Swift and Safe |
After |
Silver |
|
Symphony of War |
Gain the and keystone runes. | Prismatic |
|
Tank Engine |
Scoring a champion |
Gold |
|
Tank It Or Leave It |
Gain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance. Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20%. |
Silver |
|
Tap Dancer |
Basic attacks |
Prismatic |
|
The Brutalizer |
Grants 25 bonus attack damage, 10 ability haste, and 5 lethality. | Silver |
|
Thread the Needle |
Grants 18% armor penetration and magic penetration. | Gold |
|
Tormentor |
|
Silver |
|
Transmute: Chaos |
Gain two completely random augments, excluding the other two offerings in your current assortment. You have a 30% chance to gain a Silver-tier augment and a 70% chance to receive a Gold-tier augment. | Prismatic |
|
Transmute: Gold |
Gain one random Gold augment, excluding the other two offerings in your current assortment. | Silver |
|
Transmute: Prismatic |
Gain one random Prismatic augment, excluding the other two offerings in your current assortment. | Gold |
|
Twice Thrice |
Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply |
Gold |
|
Typhoon |
Basic attacks fire a bolt at an additional target that deals 30% AD physical damage and applies on-hit effects at 100% effectiveness. | Silver |
|
Ultimate Awakening |
Casting your ultimate ability resets the |
Prismatic |
|
Ultimate Revolution |
Casting your ultimate ability resets its |
Prismatic |
|
Ultimate Unstoppable |
Casting your ultimate ability grants you |
Silver |
|
Upgrade Collector |
Upgrades , empowering Death to have its execution threshold increased by 0.5% each time you kill an enemy champion and Taxes to generate a further |
Silver |
|
Upgrade Cutlass |
Upgrades both and , reducing the cooldown of Soul Anchor to 15 seconds and empowering its active to grant you 25% increased damage while it is in effect. | Silver |
|
Upgrade Hubris |
Upgrades , empowering Eminence to |
Gold |
|
Upgrade Immolate |
Upgrades , , and , empowering Immolate to additionally grant you |
Silver |
|
Upgrade Infinity Edge |
Upgrades , empowering it to gain Excoriate. Additionally, gain Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance, with the value of this amount changing every 0.25 seconds. |
Gold |
|
Upgrade Mikael's Blessing |
Upgrades , reducing the cooldown of Purify to 45 seconds and empowering its active to instead affect you and all nearby allied champions, If you already have , gain |
Prismatic |
|
Upgrade Sheen |
Upgrades all |
Gold |
|
Upgrade Zhonya's |
Upgrades , , and , empowering Stasis to allow you to move during its active effect. Additionally, the cooldown of Stasis is reduced to 90 seconds. | Silver |
|
Vampirism |
You can no longer be |
Gold |
|
Veil of Warding |
Grants a |
Silver |
|
Vulnerability |
Damage dealt by items and damage over time effects can now |
Gold |
|
Wind Beneath Blade |
Gain 1.5 bonus movement speed per 1 Lethality or flat magic penetration, and 5 bonus movement speed per 10% armor penetration or magic penetration. | Silver |
|
Windspeaker's Blessing |
Your |
Prismatic |
|
Witchful Thinking |
Grants 20 – 80 (based on level) ability power. | Silver |
|
With Haste |
Grants bonus movement speed equal to 100% ability haste. | Gold |
