Extended returns through 31.1.25. Learn More

Free Shipping on orders over £40
Shop now. Pay over time with Klarna.

Login

Click the button to redirect to the login page and we'll send you a login code, no password needed.

Nick FarrellOctober 9, 2024

Diablo 4 Season 6: All New Class Passives

Diablo 4 Vessel of Hatred is going to be the games first DLC, and from what we can tell, it's going to be stellar, and it's going to release side by side with Season 6. 

Classes are going to get some drastic changes, including some new passives. 

Here's all of them within Diablo 4 Season 6. 

Diablo 4 Season 6: All New Class Passives

Blizzard has now showcased some of the aspects of how the class is going to operate, and it's going to feature some incredible movement, alongside unique combat mechanics. 

These new passives are going to go hand in hand with the new skills, and they're all noted below. 

Barbarian

  • Belligerence: Damaging an enemy with a Basic Skill increases your damage by 3/6/9% for 4 seconds.
  • Heavy Hitter: Your Ultimate Skills deal 15/30/45% more damage.
  • Warpath: After Overpowering, you deal 4% increased damage for 4 seconds.
  • Irrepressible: Casting a Weapon Mastery Skill Fortifies you for 10% of your Maximum Life.
  • Barbed Carapace [Key Passive]: For every 25 Fury you spend, you gain 10%[+] Thorns for 8 seconds, up to 120%. Casting a Skill with a Cooldown grants you Unhindered for 5 seconds. During this time, you deal 100% of your Thorns as physical damage to Close enemies every second.

Druid

  • Humanity: You deal 5/10/15%[x] more damage while in Human form.
  • Catastrophe: You deal 5/10/15%[x] more damage for 8 seconds after casting an Ultimate skill.
  • Feral Aptitude: You deal 3%[x] increased damage while Healthy and 3%[x] increased damage while above 100% Movement Speed. These bonuses can stack.
  • Backlash: You deal 4%[x] increased damage for 5 seconds after casting a Defensive Skill.
  • One with Nature [Key Passive]: Your Companion Skills each gain 1 additional companion and deal 60 50%[x] increased damage. Gain the Passive Effect of Ravens, Wolves and Poison Creeper.

Necromancer

  • Necrotic Fortitude: Lucky Hit: Your damage has up to a 5/10/15% chance to grant a Barrier for 7 5% of your Maximum Life for 6 seconds.
  • Finality: You deal 5/10/15%[x] increased damage for 8 seconds after casting an Ultimate Skill.
  • Titan's Fall: While Fortified you deal 6/12/18%[x] increased damage to Elites.
  • Precision Decay: Your Lucky Hit chance is increased by 5/10/15%[+].
  • Affliction [Key Passive]: Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are infected with Affliction and take 15%[x] increased damage from you and your Minions. Your Curse Skills deal 80%(Weapon Damage) Shadow damage to enemies that have Affliction. This amount increases by 30%[x] of your damage to Crowd Control, Vulnerable, and Shadow Damage over Time combined.

Rogue

  • Target Practice: Your Critical Strike Chance with Marksman and Cutthroat Skills is increased by 3/6/9%.
  • Balestra: Gain 4/8/12% increased Damage for 4 seconds after using Evade.
  • Evasive: After Dodging an attack, gain 2/4/6% Damage Reduction for 4 seconds.
  • Unto Dawn: Your Ultimate skills deal 15/30/45%[x] increased damage.
  • Alchemical Admixture [Key Passive]: Dealing 3 different types of non-physical damage increases the Potency of your Imbuement skills by 40% for 5 seconds. This Potency is further increased by 20% of the total amount of your Bonus Damage to Poison, Shadow, and Cold.

Sorcerer

  • Evocation: Gain 4% Cooldown Reduction.
  • Energy Focus: You generate a 6 second Barrier for 0.5/1.0/1.5% of your Maximum Life every second up to 30%. This effect is lost for 5 seconds after losing health.
  • Dampen Layer: You gain 2/4/6% Damage Reduction while you have an active Barrier.
  • Elemental Synergies: Your Frost, Shock, and Pyromancy damage is increased by 1/2/3%[x] for each skill you have equipped of that type.
  • Enlightenment [Key Passive]: Casting any Skill grants 1 stack of Enlightenment, or grants 15 if your previous cast Skill was a different Element. After gaining 100 stacks, you become Enlightened, can no longer gain stacks, and lose 10 stacks per second. While Enlightened, your Bonus Damage with Fire, Lightning and Cold are equal to them combined and you gain:
    • 25%[x] increased damage
    • 45%[+] Mana Regeneration
    • 20%[+] Attack Speed

In the meantime however, be sure to get geared up for the new DLC by checking out our Vulcan II TKL Pro keyboard