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Nick FarrellMarch 11, 2025

Fragpunk: All Lancers/Characters Explained

Fragpunk was revealed during Summer Games Fest last year, and anticipation behind its release was strong, and the game has finally premiered on PC.

Players diving into the new team shooter will quickly want to know what each Lancer does within the game. 

Here's what we know. 

Fragpunk: All Lancers/Characters Explained 

Fragpunk take a unique spin on the hero-shooter genre, as instead of just regular guns blazing gameplay, you'll have to select Lancer, and equip specific Shard Cards to go alongside them. 

While the Shard Cards are definitely the lure of the game, the characters themselves have some incredible abilities. 

Broker

Skills

  • Goddard’s Vengeance (Q): A shoulder-launched rocket that causes explosive damage and knocks back enemies who are within a certain range.
  • Smokestack Lightning (E): Throwable gadget that generates a smoke screen around the projectile.
  • Cherry Bomb (T): A throwable device that generates several energy bombs on the ground. The bombs are triggered by the enemy’s approach, but detonate after a delay.

Nitro

Skills

  • Chug Chug (Q): Deploys a multi-functional tactical combat drone that can be controlled remotely.
  • The Wall (E): Places a wall of shields formed by three pieces of cover across the designated location.
  • Mr. Pewpew (T): Throws a sentry turret that fires automatically

Hollowpoint

Skills

  • Meteora (Q): Uses a single-shot railgun with variable optics. When aiming down sights, the weapon charges and detects enemies in the field of view.
  • Smoke Screen (E): Releases a forward-moving smoke screen. Enemies caught in the smoke will be revealed.
  • Paparazzi (T): Deploys a trap that automatically attaches to a nearby enemy and exposes them. The gadget can be destroyed or removed by interaction.

Jaguar

Skills

  • Live Wire (Q): Deploys an electric trap that deals damage and slows nearby enemies.
  • Electric Avenue (E): Summons an electrical cage around the enemies in front of Jaguar, blocking their vision.
  • I Can See For Miles (T): Displays the number of enemies ahead, and detects enemies who are low on health or affected by Jaguar’s skill. Increases movement speed.

Chum

Skills

  • Chomper (Q): Release Chum’s best friend, Chomper! Chomper patrols the area he’s deployed in and will chase down enemies to bite them. He is indistructible. You can feed Chomper different baits to make him enter different modes.
  • Esplosive Bait (E): Place explosive bait that sticks to walls and explodes when triggered. When Chomper is fed this bait, he enters Explosive Mode and follows Chum, charging enemies to explode on contact.

Corona

Skills

  • Fast Lane (Q): Dashes forward a short distance. The dash distance is shorter when moving vertically.
  • Ashes to Ashes (E): Throws a device that activates a war zone when hitting the ground, dealing minor damage over time to enemies in its zone. Provides Corona with damage reduction and a speed boost when in the war zone.
  • Hothead (T): After a short charge, blinds all enemies looking directly at Corona.

Serket

Skills

  • Station to Station (Q): Conceals Serket and allows her to place a controllable beacon. Within a limited time, she can teleport to the beacon’s location. Enemies within the beacon’s view are displayed as sandstorms.
  • Gold Dust Woman (E): Releases a dust tornado that moves forward slowly, slowing enemies in range.
  • Dilemma (T): Throwable gadget that drags enemies in range towards it.

Pathojen

Skills

  • Emotional Rescue (Q): Throws a biomedical device that creates a healing field, restoring health to all allies within its zone.
  • Shroom Wall (E): Erects a destructible fungus wall on the ground or in a doorway.
  • Killer Queen (T): A throwable trap that can be activated manually or triggered when an enemy approaches. Lancers within its range will receive damage over time.
  • Chemical Romance: Pathojen is immune to poison damage.

Zephyr

kills

  • Midnight Rambler (Q): Enter optical cloaking mode. Only melee weapons are usable in this state. This mode deactivates upon taking damage or when firearms are used.
  • Fade Away (E): Creates an area where Zephyr is fully invisible during her “Midnight Rambler.” Her cloaking time is unlimited in this area, but is temporarily disrupted whenever she’s attacked.
  • Get Back (T): Deploys a dagger beacon. Reactivate the skill to teleport to it after a short delay. Using the skill will not interrupt Midnight Rambler.

Spider

Skills

  • Teleporter (Q): Place two teleporters. Spider can recall them remotely.
  • Spirited Away (E): Throws a teleportation trap that takes effect after a short delay, teleporting the enemies in range to the location where Spider initially used the skill.
  • Spider Web (T): Places a disorienting trap. Enemies who trigger it are briefly blinded and slowed.

Kismet

Skills

  • Hello, Goodbye (Q): Scans all enemies in front and within range of Kismet, exposing them.
  • Misery Angel (E): Throws a bomb that deals damage to enemies in range, regardless of intervening barricades.
  • Walk On The Wild Side (T): Enters Rift Walk mode, becoming invisible and invulnerable, but unable to see other Lancers.

Axon

Skills

  • Electric Guitar (Q): An electric guitar modified for shooting that deals high damage to close-range enemies. Press Aim to throw two Sticky Fingers bombs. Every kill made with the guitar replenishes two uses. When activated, Axon can slide.
  • Sticky Fingers (E): Throws a bouncing sticky grenade. Hold down the skill key to keep throwing. The grenade bounces off surfaces and sticks to an enemy, or detonates when the time is up.
  • Super Freak (T): Axon is immune to blinds when activated.

Sonar

Skills

  • Echolocation (Q): Deploys an echolocation device that periodically reveals surrounding enemies when they move.
  • Sonic Surge (E): Launches a sonic wave that exposes all enemies it hits. The wave releases a delayed sonic blast that knocks back, dazes, and further exposes enemies in range.
  • Sound of Silence (T): Dampens the footsteps of the player and their surrounding teammates. Grants immunity to enemy Echolocation scans.