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Helldivers 2 is the latest first-person shooter released by PlayStation, and it’s been off to a high flying start on both PS5 and Steam.
With more and more players eager to enlist for the fight for democracy, a new update has arrived.
Here’s all the patch notes.
Helldivers 2 Patch 01.000.100: Weapon Balancing and More
Helldivers 2 features a ton of destruction within the game, and whether you’re calling down an orbital strike to enemies, or using one of the new weapons you unlocked, something is always being shot at.
Now, they’ve made their first weapon balancing changes, and this comes ahead of the confirmation that mechs will be arriving soon.
Major Updates
- Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.
Balancing
Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now take twice as long to complete
Primary, Secondary, & Support Weapons
- SG-225 Breaker – Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55
- SG-8 Punisher – Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 to 45 per bullet
- SG-225SP Breaker Spray & Pray – Increased armor penetration, increased fire rate from 300 to 330, increased pellets from 12 to 16 per shot, decreased mag size from to 32 to 26
- RS-422 Railgun – Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts
- FLAM-40 Flamethrower – Increased damage per second by 50%
- LAS-98 Laser Cannon – Increased damage against durable enemy parts, increased armor penetration, improved ergonomics
Stratagems
- Shield Generator Pack – Increased delay before recharging
- Orbital 120MM HE Barrage – Increased duration of the bombardment, decreased spread
- Orbital 380MM HE Barrage – Increased duration of the bombardment, decreased spread
Fixes
- Fixed armor rating values not reducing damage as intended.
- Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
- Fixed anti-aliasing toggle not working on PS5.
- Balanced lighting across all planets to solve cases where the game was too dark.
- Improved flashlight efficacy.
- Increased visibility during “sand rain” weather on Erata Prime.
- Updated tutorial materials and lighting.
- Improved cases where some materials could look blurry if “Lighting” graphic setting was set to “Low”.
- Fixed timing issues that could occur in the “Extract E-710” primary objective.
- Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
- Fixed some cases of large assets floating if the ground beneath them was blown up.
- Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
- Fixed unthrowable snowballs after ragdolling.
- Fixed being able to use grenades after drowning.
- Camera no longer locked on the player’s own corpse and blocking spectator mode.
- Helldivers now take damage from fire, gas etc. generated by other players.
- Armor no longer stretches when dismembered.
Known Issues
- Picking up items from caches may cause characters to freeze in place for an extended period of time.
- Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
- Players cannot unfriend other players befriended via friend code.
- Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
- Occasionally mission reward multiplier may not be applied.
- Mission objective HUD displays different numbers for client and host during some missions.
- Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.
- Text chat box display is obstructed by the cinematic letterboxing during extraction.
- Some text in the HUD/UI is missing or not displaying correctly.
- Players may experience issues when many players attempt to login and/or play at the same time: