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Out of this world

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League of Legends fourth scheduled update of 2023 (and season 13) comes in the form of patch 13.5, which will arrive at the end of January.

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In the last patch, update 13.4, a number of champions known for the tanky playstyle have received a buff, while some Junglers saw some nerfs.

\n

After a number of radical changes in recent patches, we can expect this patch to continue the work to adjust and balance champions on the rift, including a few who have yet to be touched this season. We're also getting a new line of skins called 'Broken Convenant'!

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Here’s what’s new in update 13.5 for LoL.

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\n \n Release Date\n \n
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Patch update 13.5 will arrive on Wednesday 8th of March 2023.

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Here’s roughly when you can expect the update to roll out:

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    \n
  • 3 am PT (NA servers)
  • \n
  • 5 am GMT (EUW servers)
  • \n
  • 3 am CET (EUNE servers)
  • \n
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For a full look at this year's patch schedule, click here.

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\n \n Champion Updates\n \n
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\n \n Champion Buffs
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\n
\n\n
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    \n
  • \nLeBlanc\n
      \n
    • \nQ\n
        \n
      • Now refunds 100% mana and 30% remaining cooldown if either part kills a target
      • \n
      • Sigil now deals 10 - 146 bonus damage against minions
      • \n
      • RQ now has the same effects as above
      • \n
      \n
    • \n
    \n
  • \n
  • \nKennen\n
      \n
    • Q base damage increased from 75-255 to 75-275
    • \n
    • Q AP ratio increased from 75% to 85%
    • \n
    • Q cooldown reduced from 8-4 seconds to 7-4
    • \n
    • E minion damage increased from 50% to 65%
    • \n
    \n
  • \n
  • \nAatrox\n
      \n
    • W slow increased from 25% flat to 25%-35%
    • \n
    • W cooldown reduced from 20-14 seconds to 20-12
    • \n
    • R bonus AD increased from 20%-40% to 20%-45%
    • \n
    \n
  • \n
  • \nTryndamere\n
      \n
    • Health growth increased from 112 to 115
    • \n
    • AD growth increased from 3.7 to 4
    • \n
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  • \n
  • \nRumble\n
      \n
    • E magic resistance reduction increased from 10% flat to 12%-20% (18%-30% for Danger Zone).
    • \n
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  • \n
  • \nFizz\n
      \n
    • Q buffs reverted
    • \n
    • E base damage increased from 70-270 to 80-280
    • \n
    • E mana cost reduced from 90-110 to 75-95
    • \n
    \n
  • \n
  • \nJinx\n
      \n
    • Attack speed growth increased from 1% to 1.36%
    • \n
    • W slow increased from 30%-70% to 40%-80%
    • \n
    • W mana cost reduced from 50-70 reduced 40-60
    • \n
    • R monster execute cap increased from 800 to 1200
    • \n
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  • \n
  • \nSamira\n
      \n
    • P bonus MS per stack increased from 1% - 4% to 2% - 3.5%
    • \n
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  • \n
  • \nQiyana\n
      \n
    • Q base damage increased from 50-170 to 50-190
    • \n
    • E cooldown reduced from 12-8 seconds to 11-7
    • \n
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  • \n
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\n \n Champion Nerfs
\n \n

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  • Gangplank
  • \n
  • \nTwitch\n
      \n
    • AP
    • \n
    \n
  • \n
  • \nCaitlyn\n
      \n
    • Base AD reduced from 62 to 60
    • \n
    • Base armor reduced from 28 to 27
    • \n
    \n
  • \n
  • \nRammus\n
      \n
    • AD growth reduced from 3.5 to 2.75
    • \n
    • Q base damage reduced from 100 - 220 to 100 - 200
    • \n
    \n
  • \n
  • Seraphine
  • \n
  • \nXayah\n
      \n
    • Base attack speed and ratio changes reverted
    • \n
    • E base damage per feather reduced from 55 - 95 to 50 - 90
    • \n
    • E cooldown increased from 10 - 8 seconds to 11 - 9
    • \n
    \n
  • \n
  • \nAurelion Sol\n
      \n
    • Hp per level 100>95
    • \n
    • Armor per level 4.8>4.3
    • \n
    • Q Burst proc AP ratio 40%>35%
    • \n
    \n
  • \n
  • \nYorick\n
      \n
    • E bonus ghoul damage reduced from 40% to 30%
    • \n
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  • \n
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\n \n Champion Adjustments
\n \n

\n
\n\n
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    \n
  • \nYuumi\n
      \n
    • \nW\n
        \n
      • Adaptive force to Yuumu/Ally removed
      • \n
      • No longer counts as a \"Positive Boon\" for a Summon Aery
      • \n
      • Best Friend Bonus: Yuumi gains an additional 10-20% Heal & shield power (based on ally level) and her anchored ally gains 3/5/7/9/11 (+4% AP) On-Hit healing. This is affected by Yuumi's Heal & Shield power.
      • \n
      \n
    • \n
    • \nE\n
        \n
      • Now shield allies instead of healing
      • \n
      • Cooldown 12/11.5/11/10.5/10s
      • \n
      • Mana cost 80/90/100/110/120
      • \n
      • Shield Granted 90/120/150/180/210 (+30% AP)
      • \n
      • Move speed 20% while the shield persists
      • \n
      • Attack speed 35% (+8% per 100 AP)
      • \n
      • Restores 20/24/28/32/36 Mana to her anchor (not herself), increased by up to 100% based on their missing Mana (30% to 80% missing mana)
      • \n
      • No Best Friend Bonus, all allies can be saved by Yuumi
      • \n
      \n
    • \n
    • \nR\n
        \n
      • For 3.5s, Yuumi fires 5 magical waves that affect enemies and allies. If cast while attached, Yuumi can steer the waves to follow her mouse.
      • \n
      • For Ally champions, the waves heal. The heal is increased by 130% on her best friend. All excess healing is converted to a shield, last 3s after the ability ends.
      • \n
      • For all enemies, the waves deal damage and apply a stacking slow
      • \n
      • Cooldown: 110/100/90s>120/110/100s
      • \n
      • Damage per wave: 60/80/100 (+20% AP)>75/100/125 (+20% AP)
      • \n
      • Heal Amount Per Wave: 35/50/65 (+15% AP)
      • \n
      • Slow Duration: 1.25s
      • \n
      • Slow Amount: 10% + 10% additive per wave hit (max 50% slow)
      • \n
      • Best Friend Bonus: Waves also grant Yuumi's Best Friend 20/40/60 (+10% AP) Armor and Magic Resistance for the duration of the spell
      • \n
      \n
    • \n
    \n
  • \n
  • \nPantheon\n
      \n
    • E cooldown reduced from 25-19 seconds to 22-18 (22-16 on live)
    • \n
    • Q cast time reduced from 0.25 seconds to 0.2
    • \n
    • E resists and movement speed changes are not shipping
    • \n
    \n
  • \n
  • \nZed\n
      \n
    • Base magic resist reduced from 32 to 29
    • \n
    • E cooldown reduced from 5 - 4 seconds to 5 - 3
    • \n
    \n
  • \n
  • \nAshe\n
      \n
    • Q mana cost reduced from 50 to 30
    • \n
    • Q duration increased from 4 seconds to 6
    • \n
    • W base damage reduced 20-80 to 10-70
    • \n
    • R cooldown increased from 80-60 seconds to 100-60
    • \n
    \n
  • \n
  • \nAzir\n
      \n
    • Base attack speed reduced from 0.658 to 0.625
    • \n
    • Attack speed growth increased from 4% to 5%
    • \n
    • E damage AP ratio reduced from 55% to 40%
    • \n
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  • \n
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\n \n System Changes And Items\n \n
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\n \n System Buffs
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  • \nCosmic Drive\n
      \n
    • Amp Tome replaces Ruby Crystal in build path, combine cost reduced from 850 to 815 (total unchanged)
    • \n
    • AP increased from 65 to 90
    • \n
    • No longer has 200 health
    • \n
    \n
  • \n
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\n \n System Nerfs
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  • \nArchangel's Staff and Seraph's Embrace\n
      \n
    • AP on both reduced form 80 to 70
    • \n
    • Seraph's health reduced from 250 to 200 (same as Archangel's now)
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\n \n System Adjustments
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    \n
  • Triumph
  • \n
  • Grasp of the Undying
  • \n
  • \nJungle Adjustments\n
      \n
    • \nSweeper CD\n
        \n
      • 90-60>120-60 (based on average lvl in the game)
      • \n
      \n
    • \n
    • \nEnemy Jungle Damage Reduction\n
        \n
      • 20%>Removed
      • \n
      \n
    • \n
    • \nJungler Lane XP for first 14m\n
        \n
      • 75%>40-75% based on the gametime (linear scaling from 0:00)
      • \n
      \n
    • \n
    • \nGold per camp\n
        \n
      • (usually 10, some 9, some 11)
      • \n
      \n
    • \n
    • \nGromp\n
        \n
      • 70>80
      • \n
      \n
    • \n
    • \nBlue\n
        \n
      • 80>90
      • \n
      \n
    • \n
    • \nMurkwolf\n
        \n
      • 50>55
      • \n
      \n
    • \n
    • \nMini Murkwolf\n
        \n
      • 13>15
      • \n
      \n
    • \n
    • \nRazorbeak\n
        \n
      • 30>35
      • \n
      \n
    • \n
    • \nMini Razorbeak\n
        \n
      • 30>35
      • \n
      \n
    • \n
    • \nRed\n
        \n
      • 80>90
      • \n
      \n
    • \n
    • \nMedkrug\n
        \n
      • 5>10
      • \n
      \n
    • \n
    • \nLilkrug\n
        \n
      • 13>14
      • \n
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    • \n
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\n \n Bug Fixes & QoL\n \n
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    \n
  • TBC
  • \n
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\n \n New Skins\n \n
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Broken Convenant

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    \n
  • Broken Convenant Xayah
  • \n
  • Broken Convenant Rakan
  • \n
  • Broken Convenant Vladimir
  • \n
  • Broken Convenant Cho'Gath
  • \n
  • Broken Convenant Nocturne
  • \n
  • Broken Convenant Miss Fortune
  • \n
  • Prestige Broken Convenant Miss Fortune
  • \n
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\n\n\n\n\n \n","datePublished":"2023-03-02T17:25:00Z","description":"Here are the latest patch notes for update 13.5 in League of Legends including all champion nerfs, buffs, item changes and new skins.","headline":"League of Legends 13.5 Patch Notes: Release Date, Champion Changes And New Skins","image":"https://cdn.shopify.com/s/files/1/0556/5795/5430/articles/unnamed_f8ab76cc-b21d-4f38-b725-cb0897b8f014.jpg?v=1706891252","url":"https://uk.turtlebeach.com/blog/league-of-legends-13-5-patch-notes-release-date-champion-changes-items-new-skins"}

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Turtle BeachMarch 2, 2023

League of Legends 13.5 Patch Notes: Release Date, Champion Changes And New Skins

Out of this world

League of Legends fourth scheduled update of 2023 (and season 13) comes in the form of patch 13.5, which will arrive at the end of January.

In the last patch, update 13.4, a number of champions known for the tanky playstyle have received a buff, while some Junglers saw some nerfs.

After a number of radical changes in recent patches, we can expect this patch to continue the work to adjust and balance champions on the rift, including a few who have yet to be touched this season. We're also getting a new line of skins called 'Broken Convenant'!

Here’s what’s new in update 13.5 for LoL.

Release Date

Patch update 13.5 will arrive on Wednesday 8th of March 2023.

Here’s roughly when you can expect the update to roll out:

  • 3 am PT (NA servers)
  • 5 am GMT (EUW servers)
  • 3 am CET (EUNE servers)

For a full look at this year's patch schedule, click here.

Champion Updates

Champion Buffs

  • LeBlanc
    • Q
      • Now refunds 100% mana and 30% remaining cooldown if either part kills a target
      • Sigil now deals 10 - 146 bonus damage against minions
      • RQ now has the same effects as above
  • Kennen
    • Q base damage increased from 75-255 to 75-275
    • Q AP ratio increased from 75% to 85%
    • Q cooldown reduced from 8-4 seconds to 7-4
    • E minion damage increased from 50% to 65%
  • Aatrox
    • W slow increased from 25% flat to 25%-35%
    • W cooldown reduced from 20-14 seconds to 20-12
    • R bonus AD increased from 20%-40% to 20%-45%
  • Tryndamere
    • Health growth increased from 112 to 115
    • AD growth increased from 3.7 to 4
  • Rumble
    • E magic resistance reduction increased from 10% flat to 12%-20% (18%-30% for Danger Zone).
  • Fizz
    • Q buffs reverted
    • E base damage increased from 70-270 to 80-280
    • E mana cost reduced from 90-110 to 75-95
  • Jinx
    • Attack speed growth increased from 1% to 1.36%
    • W slow increased from 30%-70% to 40%-80%
    • W mana cost reduced from 50-70 reduced 40-60
    • R monster execute cap increased from 800 to 1200
  • Samira
    • P bonus MS per stack increased from 1% - 4% to 2% - 3.5%
  • Qiyana
    • Q base damage increased from 50-170 to 50-190
    • E cooldown reduced from 12-8 seconds to 11-7

Champion Nerfs

  • Gangplank
  • Twitch
    • AP
  • Caitlyn
    • Base AD reduced from 62 to 60
    • Base armor reduced from 28 to 27
  • Rammus
    • AD growth reduced from 3.5 to 2.75
    • Q base damage reduced from 100 - 220 to 100 - 200
  • Seraphine
  • Xayah
    • Base attack speed and ratio changes reverted
    • E base damage per feather reduced from 55 - 95 to 50 - 90
    • E cooldown increased from 10 - 8 seconds to 11 - 9
  • Aurelion Sol
    • Hp per level 100>95
    • Armor per level 4.8>4.3
    • Q Burst proc AP ratio 40%>35%
  • Yorick
    • E bonus ghoul damage reduced from 40% to 30%

Champion Adjustments

  • Yuumi
    • W
      • Adaptive force to Yuumu/Ally removed
      • No longer counts as a "Positive Boon" for a Summon Aery
      • Best Friend Bonus: Yuumi gains an additional 10-20% Heal & shield power (based on ally level) and her anchored ally gains 3/5/7/9/11 (+4% AP) On-Hit healing. This is affected by Yuumi's Heal & Shield power.
    • E
      • Now shield allies instead of healing
      • Cooldown 12/11.5/11/10.5/10s
      • Mana cost 80/90/100/110/120
      • Shield Granted 90/120/150/180/210 (+30% AP)
      • Move speed 20% while the shield persists
      • Attack speed 35% (+8% per 100 AP)
      • Restores 20/24/28/32/36 Mana to her anchor (not herself), increased by up to 100% based on their missing Mana (30% to 80% missing mana)
      • No Best Friend Bonus, all allies can be saved by Yuumi
    • R
      • For 3.5s, Yuumi fires 5 magical waves that affect enemies and allies. If cast while attached, Yuumi can steer the waves to follow her mouse.
      • For Ally champions, the waves heal. The heal is increased by 130% on her best friend. All excess healing is converted to a shield, last 3s after the ability ends.
      • For all enemies, the waves deal damage and apply a stacking slow
      • Cooldown: 110/100/90s>120/110/100s
      • Damage per wave: 60/80/100 (+20% AP)>75/100/125 (+20% AP)
      • Heal Amount Per Wave: 35/50/65 (+15% AP)
      • Slow Duration: 1.25s
      • Slow Amount: 10% + 10% additive per wave hit (max 50% slow)
      • Best Friend Bonus: Waves also grant Yuumi's Best Friend 20/40/60 (+10% AP) Armor and Magic Resistance for the duration of the spell
  • Pantheon
    • E cooldown reduced from 25-19 seconds to 22-18 (22-16 on live)
    • Q cast time reduced from 0.25 seconds to 0.2
    • E resists and movement speed changes are not shipping
  • Zed
    • Base magic resist reduced from 32 to 29
    • E cooldown reduced from 5 - 4 seconds to 5 - 3
  • Ashe
    • Q mana cost reduced from 50 to 30
    • Q duration increased from 4 seconds to 6
    • W base damage reduced 20-80 to 10-70
    • R cooldown increased from 80-60 seconds to 100-60
  • Azir
    • Base attack speed reduced from 0.658 to 0.625
    • Attack speed growth increased from 4% to 5%
    • E damage AP ratio reduced from 55% to 40%
System Changes And Items

System Buffs

  • Cosmic Drive
    • Amp Tome replaces Ruby Crystal in build path, combine cost reduced from 850 to 815 (total unchanged)
    • AP increased from 65 to 90
    • No longer has 200 health

System Nerfs

  • Archangel's Staff and Seraph's Embrace
    • AP on both reduced form 80 to 70
    • Seraph's health reduced from 250 to 200 (same as Archangel's now)

System Adjustments

  • Triumph
  • Grasp of the Undying
  • Jungle Adjustments
    • Sweeper CD
      • 90-60>120-60 (based on average lvl in the game)
    • Enemy Jungle Damage Reduction
      • 20%>Removed
    • Jungler Lane XP for first 14m
      • 75%>40-75% based on the gametime (linear scaling from 0:00)
    • Gold per camp
      • (usually 10, some 9, some 11)
    • Gromp
      • 70>80
    • Blue
      • 80>90
    • Murkwolf
      • 50>55
    • Mini Murkwolf
      • 13>15
    • Razorbeak
      • 30>35
    • Mini Razorbeak
      • 30>35
    • Red
      • 80>90
    • Medkrug
      • 5>10
    • Lilkrug
      • 13>14
Bug Fixes & QoL
  • TBC
New Skins

Broken Convenant

  • Broken Convenant Xayah
  • Broken Convenant Rakan
  • Broken Convenant Vladimir
  • Broken Convenant Cho'Gath
  • Broken Convenant Nocturne
  • Broken Convenant Miss Fortune
  • Prestige Broken Convenant Miss Fortune

Follow us for the latest updates!