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Nick FarrellOctober 3, 2024

League of Legends Patch 14.20: Full Champion Changes, Patch Notes and More

We’re entering the onset of the 14th season of League of Legends, and this all this said, it doesn’t appear Riot is going to stop anytime soon with the patches.

Now, the full patch release calendar is here, and the next patch on the slate is 14.20.

Here’s all the patch notes for players. 

League of Legends Patch 14.20: Full Champion Changes, Patch Notes and More

The next League of Legends patch is going to change up quite a few champions, alongside changing other elements of the game, as this is the case when it comes to most LoL patches.

While these changes are going to be exciting, you’re going to want to be in the know for when they’ll release.

Below are all the notes as of now. 

Game Monitoring:

  • This patch we've seen a pretty good reduction in the amount of snowballing while keeping game times ~constant.

  • Additionally, we're noticing that champions are dying on average 3-5% slower than on the previous patch, which is helping skill expression shine a bit more

  • We're still waiting a little longer to see which roles have come out on top power wise, but AP has been floating up closer to the top

Systems:

  • Our general strategy here as with previously is to get systems into the right spot first and then follow up with champions changes

  • Lethal Tempo seems to have found a pretty decent spot overall, not overpowering other options in a large way, some champs are flexing around on Grasp, PTA, Fleet, etc. Still some optimization to do here

  • AP has initially proven out to be quite strong with Stormsurge and Pen builds rising to the top again. We're not looking to give it a large nerf like last time, but a small tap down seems warranted. We're also going to continue to investigate some of the proc damage values with some being a little on the high end

  • Additionally, Liandrys has been pretty strong for Junglers, but seems to be in a reasonable spot for other roles. Part of this is because combat is a bit slower and so the burn is relatively more powerful both against camps and champions

  • Finally, ADC first item space needs work. Despite being a more powerful option in many cases, IE first has proven to be pretty unexciting and not really an item that players are excited to buy.

  • We're making some changes to the first item space to make Yun Tal, Shiv and Collector more appropriate relative to each other. We know that the space needs a lot more work to make Crit vs Non-Crit builds more satisfying and clear reasons to be picked

  • Grasp has landed in an interesting spot; with it showing up on a lot more champs than Tanks (especially some of the squishier fighters).

  • While this is sometimes OK, it's meant to be more of a niche option and pretty expectation breaking to see some of the light fighters or ADC's with really high HP values

  • We're doing some specific champ follow up on some of the fighter oriented Eclipse users, or Crit users (Yone, Yasuo) that don't have good alternatives. As mentioned earlier, we're looking to mostly tune around these item values for now

>>> System Buffs <<<

Nimbus Cloak


>>> System Nerfs <<<

Armor Itemization


Grasp of the Undying


Liandry's Torment

  • Jungle-focused nerf


Stormsurge


>>> System Adjustments <<<

ADC Itemization

  • The Collector

  • Statikk Shiv

  • Blade of the Ruined King

  • Kraken Slayer