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Turtle BeachMarch 27, 2024

League of Legends Patch 14.7 Preview: Full Patch Notes, Changes and More

We’re a few months into the 14th season of League of Legends, and this all this said, it doesn’t appear Riot is going to stop anytime soon with the patches.

Patch 14.7 is next on the schedule, and fans are eager to see what’s in store for us, including new skins.

We’re going to dive into the full patch preview below.

League of Legends Patch 14.7 Preview: Full Patch Notes, Changes and More

The next League of Legends patch is going to change up quite a few champions, as the usual is for Riot Games, and there’s some exciting ones to check out this time around.

However, these patch notes are bound to change, but for now we have the following news.

Buffs

Galio

  • Mainly buffing AP ratios here to skew to mid and power in the passive to back up the longer fight time from last patch

Karma

  • Divorcing the power of R shield from E to encourage more supportive casts
  • Also increasing more of her utility outputs of W, which is expected to be more support skewed as it’s easier to land than in mid

Lux

  • Buffs to the AP to skew more towards mid
  • Her support is in a reasonable spot and while this benefits both roles, Support will be comp nerfed comparatively more by Zaz’Zaks nerf
  • The net result is intended to be a net buff to mid

Nasus

  • For one of the lowest mastery curve champions, he should be excelling in regular play but he’s not
  • These buffs are focused on enabling the late game drain tank fantasy and opening up the Q last hitting thresholds a bit more

Olaf

  • It’s been a while since Olaf Jungle has been viable, increases to Q and W which are more jungle skewed and buffs to E when jungling

Smolder

  • We’ve drained a lot of power out of the burn and execute, so these changes are aimed at making him a bit more stable in the early game
  • These changes are also biased towards making Navori a bit more competitive on second slot over Shojin
  • Overall, we’re looking to go about halfway to his power level before (he dropped ~3-4%, so he’s significantly weaker than last patch)

Sylas

  • Pretty straightforward jungle buff
  • Not looking to make it a primary role, but it’s a role people like to play, so we’d like to support it as such

Nerfs

Fiora

  • Pretty straightforward nerf here
  • She’s been strong in Elite for a pretty long time; as a champion who’s got a reasonable mastery curve (I know some people don’t think so…) it seems reasonable that she shouldn’t be solidly so far over 50%

Rek’Sai

  • Rek’Sai top is too strong
  • The way she wins is by ignoring opponent and spamming sustain on the wave, so we’re bringing that down

Rell

  • Rell is only strong for Pros, while simultaneously needing us to depress her winrate as a Pro flex
  • She also holds very little playrate in jungle while doing weird stuff with her jungle mods from the Support role (eg. she’s just incidentally good at taking Dragons when you’re playing her support)
  • Overall, these mods can be sustainable when it results in great outcomes for regular players, but when it results in depressed winrates for regular players while dominating the Pro meta (at times), this isn’t a positive value proposition
  • Similar to Blitzcrank, we’re happy we did this experiment, but supporting her in one role is how we’re going to maintain her moving forward

Volibear

  • R results in pretty deterministic low gameplay outcomes when played from the jungle role (eg. show up on a dive and person is dead)
  • Nerfing the CD here as a result

Adjustments

Camille

  • Objective here is to move power from Support Camille to top Camille
  • Buffing Q rankups and reducing the power from E max
  • Bloodsong is also nerfed

Nami, Sona, Support Items

  • Changes here are to move more power into supportive outputs and less into “click on you damage”
  • Some of the damage creep here is coming from support items, so we’re reducing these, as well as supports that are just doing a bunch more damage than you’d expect them to
  • We’re chipping away at these slowly over time

>>> Champion Buffs <<<

Galio

  • [P] Colossal Smash AP ratio increased 40% >>> 50%
  • [W] Shield of Durand base Magic Damage Reduction increased 20/25/30/35/40% >>> 25/30/35/40/45%
  • [E] Justice Punch base damage increased 75/115/155/195/235 >>> 90/130/170/210/250

Karma

  • [R-E] Defiance surrounding allied champions effectiveness changed 30% total shield >>> 90% bonus shield
  • [W] Focused Resolve root duration increased 1.4/1.55/1.7/1.85/2 >>> 1.6/1.7/1.8/1.9/2 seconds

Kayn

  • [Base/Shadow Assassin-Q] Reaping Slash bonus AD ratio increased 80% >>> 85%

Lux

  • [P] Illumination AP ratio increased 25% >>> 30%
  • [Q] Light Binding AP ratio increased 60% >>> 65%

Nasus

  • [P] Soul Eater Life Steal increased 11/16/21% >>> 12/18/24% (based on levels 1/7/13)
  • [Q] Siphoning Strike base damage increased 30/50/70/90/110 >>> 40/60/80/100/120

Olaf (Jungle)

  • [Q] Undertow now deals 5/10/15/20/25 bonus damage to monsters
  • [W] Tough It Out adjustments:
    • Attack Speed duration increased 4 >>> 5 seconds
    • Mana cost increased 30 >>> 50
  • [E] Reckless Swing on-hit cooldown refund increased 1 >>> 1/2 (normal/monsters) seconds
  • [R] Ragnarok mana cost increased 0 >>> 100

Smolder

  • Base Armor increased 24 >>> 26
  • [Q] Super Scorcher Breath Critical Strike Chance ratio increased 30% >>> 50%

Sylas (Jungle)

  • [Q] Chain Lash explosion monster damage ratio increased 40% >>> 70%

>>> Champion Nerfs <<<

Fiora

  • Base AD reduced 68 >>> 65

Rek’Sai

  • [P] Fury of the Xer’Sai nerfs:
    • Heal max HP ratio reduced 12/13.6/15.2/16.8/18.4/20% >>> 10/12/14/16/18/20% (based on levels 1/4/7/10/13/16)
    • Fury generation on minions ratio reduced 50% >>> 20%

Rell (Jungle)

  • Magic Resistance per level increased 1.85 >>> 2.05
  • [Q] Shattering Strike bonus damage to monsters removed 170/245/320/395/470 >>> 0
  • [Mounted-W] Ferromancy: Crash Down bonus damage to monsters removed 125/150/175/200/225 >>> 0
  • [Dismounted-W] Ferromancy: Mount Up bonus damage to monsters removed 55/110/165/220/275 >>> 0
  • [E] Full Tilt bonus damage to monsters removed 120/165/210/255/300 >>> 0

Volibear

  • [Q] Thundering Smash critical strike basis changed total ability damage >>> tAD
  • [R] Stormbringer cooldown increased 140/120/100 >>> 160/140/120 seconds

>>> Champion Adjustments <<<

Camille

  • [Q] Precision Protocol buffs:
    • Bonus Move Speed increased 30/32.5/35/37.5/40% >>> 30/35/40/45/50%
    • Cooldown reduced 9/8.25/7.5/6.75/6 >>> 9/8/7/6/5 seconds
  • [W] Tactical Sweep outer cone bonus damage base target’s max HP ratio increased 5/5.5/6/6.5/7% >>> 6/6.5/7/7.5/8%
  • [E] Wall Dive base damage reduced 80/110/140/170/200 >>> 60/90/120/150/180

Nami

  • [W] Ebb and Flow adjustments:
    • Damage reduced 60/100/140/180/220 (+55% AP) >>> 60/95/130/165/200 (+50% AP)
    • Heal increased 55/75/95/115/135 (+25% AP) >>> 55/80/105/130/155 (+40% AP)
    • Bounce effectiveness reduction reduced -15% (+7.5% per 100 AP) >>> -10% (+10% per 100 AP) (AP needed to become positive reduced 200 >>> 100)
  • [E] Tidecaller’s Blessing base damage per hit reduced 20/35/50/65/80 >>> 20/30/40/50/60

Nunu and Willump

  • Recommended items

Skarner

  • VGU released!

Sona

  • [P-Q] Power Chord Hymn of Valor – Staccato empowered attack damage increased 28-336 (based on levels 1-18) (+28% AP) >>> 30-360 (based on levels 1-18) (+30% AP)
  • [Q] Hymn of Valor – Melody Bonus on-hit damage AP ratio reduced 20% >>> 10%
  • [W] Aria of Perserverance heal AP ratio increased 15% >>> 30%
  • [E] Song of Celerity – Melody Bonus ally champions bonus Move Speed increased 10/11/12/13/14% >>> 10/12/14/16/18%

>>> System Nerfs <<<

Bloodsong

  • Spellblade base AD ratio reduced 150% >>> 100%

Imperial Mandate

  • Coordinated Fire target’s max HP ratio reduced 12% >>> 10%

Statikk Shiv

  • Cost increased 2700 >>> 2900 gold

Zaz’Zak’s Realmspike

  • Void Explosion nerfs:
    • Damage reduced 20 (+20% AP) (+4% target’s max HP) >>> 10 (+20% AP) (+3% target’s max HP)
    • Cooldown increased 8/7/6 (based on levels 1/11/16) >>> 10 flat seconds