
Marvel Rivals Season 3 has been a rollercoaster for players, as the player count has dipped in recent weeks. Season 4 aims to rebound nicely.
Season 4 is introducing Angela, a fierce warrior who will be the game's latest Vanguard, and we're going to run over all of her abilities.
Here's what we know.
Marvel Rivals Angela: Gameplay Trailer
While a lot of the attention in the hero shooter landscape in recent weeks has been on the surge of Overwatch 2 and Deadlock once again, Rivals still holds a firm grasp on players.
Angela is going to be the day one hero for Season 4, and for those unaware of the Asgardian, the trailer they've released showcases her unique playstyle as a melee first tank.
Marvel Rivals Angela: Abilites and Ultimate
Regarding Angela's abilities in Marvel Rivals, see below.
- Primary Fire
- Spear of Ichors
- Lunge forward with your spear, dealing damage that increases with Attack Charge. At full charge, Spear of Ichor can deal more damage and launch up enemies.
- Lunge forward with your spear, dealing damage that increases with Attack Charge. At full charge, Spear of Ichor can deal more damage and launch up enemies.
- Spear of Ichors
- Primary Fire
- Axes of Ichors
- Alternate powerful strikes forward with twin axes, dealing increased damage as Attack Charge grows. The fourth strike propels you forward in a swift dash.
- Alternate powerful strikes forward with twin axes, dealing increased damage as Attack Charge grows. The fourth strike propels you forward in a swift dash.
- Axes of Ichors
- Q (Ultimate)
- Heven's Retribution
- Wrap your spear in ribbons and hurl it with force. Upon impact, the ribbons bind nearby enemies.
- Wrap your spear in ribbons and hurl it with force. Upon impact, the ribbons bind nearby enemies.
- Heven's Retribution
- Shift
- Assassin's Charge
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Enter an accelerated dash state, becoming immune to knock-back and launch-up.
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Enemies struck head-on are carried through the air for a short distance.
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- Assassin's Charge
- E (Air)
- Divine Judgement
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Dive downward, switch to twin axes and infuse the ground with Ichors to create a Divine Judgement Zone upon impact.
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Within the zone, gain enhanced Speed and attacks grant Bonus Health to self and nearby allies.
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- Divine Judgement
- E (Ground)
- Wingblade Ascent
- Take to the skies, switching back to Spear of Ichors.
- Take to the skies, switching back to Spear of Ichors.
- Wingblade Ascent
- Secondary Fire
- Shielded Stance
- Transform Ichors into a shield, gaining Attack Charge when absorbing damage.
- Transform Ichors into a shield, gaining Attack Charge when absorbing damage.
- Shielded Stance
- Passive
- Seraphic Soar
- Glide freely through the air. Continuous flying builds Attack Charge.
- Glide freely through the air. Continuous flying builds Attack Charge.
- Seraphic Soar
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