Call of Duty: Modern Warfare 3 is the latest entry within the iconic series, and with the game now being released worldwide, we’re slowly approaching the release of the new Season.
Season 2 is bringing a lot of content to the game, which also includes some changes to zombies.
We’re going to run over all these changes below.
Modern Warfare 3 Season 2 Zombies: All Changes, Patch Notes and More
The brand new season is arriving on February 7, 2024, and players are going to want to get into the know about all the changes coming to zombies, which we’ve outlined below.
NEW CONTENT COMING IN-SEASON
- Check out the Call of Duty blog for details on the new Story Mission, Dark Aether Rift, Schematics, and more coming in-season during Season 2.
GAMEPLAY
- Increased the drop chance for Ammo Pouches in the High Threat Zone.
- Closed various exploits related to Tombstone Soda.
WEAPONS
» Season 1 Weapons «
- New Weapons introduced in Season 1 have been added to the loot pool and can be found in lockers, crates, and the Mystery Box.
» Wonder Weapons «
Ray Gun
- Damage has increased for both the base weapon and when Pack-A-Punched.
- Base projectile speed has been increased (+60%) with further increases when Pack-A-Punched (+110%).
- Reduced the damage the Ray Gun will deal to its owner.
- Players will now enter into a downed state in 8 shots.
The Scorcher
- Decreased the time between pressing fire and the Scorcher charging up.
- Direct impact Plasma damage has been increased (+333%).
- Lingering Plasma length and diameter now increases with each charge.
- Lingering Plasma damage has been increased (+428%).
- Lingering Plasma duration has been adjusted.
- Lingering Plasma Damage duration for the initial charge has been decreased from 2 seconds to .5.
- Lingering Plasma Damage duration now increases by 1 second with each charge.
- Total duration is now longer by .5 seconds (at 4.5 seconds) with this change.
The V-R11
- The V-R11 will now hit and deal damage to Aether Worms.
» SMGs «
HRM-9
- Addressed an issue that prevented players from unlocking the HRM-9 via exfilling with the weapon in their inventory.
» Marksman Rifles «
Crossbow
- Addressed an issue that prevented players from infilling with the Eros blueprint.
» Melee «
Dual Kodachis
- Addressed an issue that prevented players from infilling with the Crysknife Blueprint in-game.
KILLSTREAKS
Juggernaut
- Addressed an Issue that prevented players from switching weapons after using a Juggernaut Killstreak.
- Closed various duplication exploits with the Juggernaut Killstreak.
- Closed an exploit that allowed players to carry more than two weapons via the Juggernaut Killstreak.
- Closed an invulnerability exploit with the Juggernaut Killstreak.
CUSTOMIZATION
- Addressed an issue that prevented the Kawaiii Endo Dismemberment Death Effect from appearing.
UI/UX
- Addressed an issue that took players to the Modern Warfare Zombies main menu when attempting to preview a camo while the Stormender was equipped.
- Removed some inactive UI prompts from the “Plea for Help Requested” screen.
STABILITY
- Added various crash and stability fixes.