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Nick FarrellMarch 31, 2025

Warzone Season 3: All New Changes Coming To Verdansk

Black Ops 6 and Warzone have been pushing along with frequent updates over the course of the season, and now with Season 3, a fan favorite map is back.

Verdansk, the original starting point of Warzone is back, and they've announced some changes coming to the OG map. 

Here's what we know. 

Warzone Season 3: All New Changes Coming To Verdansk 

Black Ops 6 has seen a flurry of content since the game was released last year, and we're now nearing the return of a beloved map.

While Verdansk originally released back in 2020, theere's going to be some quality of life improvements to the map, which we've outlined below. 

  • Trees aren’t in precisely the same exact positions as they were in the original map.
  • Any parked vehicle that aren’t drivable now look much more like smoldering wreckage, ensuring players can easily distinguish immovable automobiles from the Cargo Truck, LTV, and other accessible vehicles.
  • One of the biggest changes is the ability to swim, which wasn’t originally possible. The southern combat zone has been extended out into the Kastovian Sea, and the coastline is now accessible. However, this isn’t critical to gameplay, and none of the rest of the map requires swimming.
  • Some of the more unforgiving areas of steep and rocky terrain have been adjusted so that mantling and traversal maneuvers are easier, and “goat trails” are a little more prominent.
  • Telephone and electrical poles have been slightly shortened in some locations to enable easier parachute landing.
  • Other traversal points or areas that disadvantaged some players have been given minor adjustments, allowing routes to rooftops that may have originally been accessible only by parachute. This includes the addition of newly positioned ladders.
  • Doors can be barged through, are usually double hinged (they swing open in both directions) and can be shot or blown open or closed.
  • While Ascenders weren’t in the original Verdansk launch (they were originally added at Season 5 of Modern Warfare 2019) and aren’t planned to arrive until later into Season 03 in Battle Royale matches, these have been test-fitted to numerous buildings to enable players to reach otherwise difficult-to-reach rooftops, in preparation for them to return to the game mode. These aren’t the original “A” frame shape, but the newer “L” shape with current mechanics allowing for much faster traversal from the zip line to rooftop. Available in Plunder at launch, they’re scheduled to be bolted to the rooftops and overhangs you remember from the original Verdansk. Read more in the Features section of this blog.
  • The lighting of the exterior map, the draw-distance at range, general visibility and “haze” of the map has been adjusted to enhance clarity and minimize glare.
  • The lighting of interiors has been adjusted to favor more immediate spotting of enemy Operators, and the glare between exiting and entering interiors has been reduced. Or to put it another way, “minimizing the advantage of hiding in dark corners wearing a Roze skin.”
  • Detail art passes and scenery enhancements have been added for areas that can benefit from it, such as additional exterior details to the Fire Stations, and extra detritus along the riverbanks. This also extends to some new, additional scattered wreckage players can use as cover.
  • The HUD compass text font at the top of the screen indicating the name of the location you’re at has been updated to match the current graphical user interface.
  • The user interface has been simplified, as detailed later in this blog.

In the meantime, be sure to check out our Vulcan II TKL Pro, which is an exceptional choice for all FPS titles.