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Nick FarrellApril 22, 2024

WoW The War Within Mage Changes: What We Know

World of Warcraft Dragonflight has been one of the best DLCs that the WoW community has seen in quite some time, and with the current patch being the last major content update for a while, players are always looking for new ways to get involved.

Now, The War Within Alpha is here, and Blizzard has detailed some changes they're looking to make to Mages.

Here's what we know. 

WoW The War Within Mage Changes: What We Know

Blizzard has outlined the changes here, but we've got them pasted below for ease of access. 

Goals

  • Allow you to acquire each specialization’s core gameplay with less talent point investment.
  • Simplify rotational complexity.
  • Provide tools to help you adapt your damage profile to better match a given encounter.
  • Provide competitive choice nodes that let you opt-out of complex gameplay.

Mage Class Tree

So far there is one change in the Mage class tree:

  • Temporal Warp is being removed.

Temporal Warp has some experiential issues we aren’t happy with, like mages not being able to use it in raid fights where Time Warp is not used at the start of the fight. We’re also unhappy with the significant APM requirements it creates, and how failing those might snowball into substantially reduced damage over the course of a fight.

Mage damage overall will be tuned taking Temporal Warp’s removal into account as these changes roll in.

Arcane

The Arcane spec tree will be receiving updates aimed at providing more options for players who enjoy the fantasy of Arcane and want to play it without some of the demanding elements of its current playstyle.

Arcane has a lot of inherent complexity with mana management, and that complexity is not well represented in the spec tree. Talents that might seem simple to manage on other specs become a headache to juggle alongside Arcane’s burns and mana management. This, paired with the new elements being added by Hero Talents, make it seem like the right time to address these issues.

We’re still working on the changes, but we can share this: Radiant Spark will be redesigned to be much simpler. It will also have a competitive choice node for people who do not like the scripted style of gameplay it incentivizes. We’re also looking at increasing the power of Arcane’s procs and giving them more exciting procs, such that responding to them as they come up is almost always the best move, even in your burns.

Fire

Fire will likely be the first to test new changes. These changes are targeted at giving Fire more talent options, particularly in AOE. We want you to be able to assess the encounter and adjust your talents accordingly, and that means being able to alter how good Ignite/Flamestrike/Phoenix Flames are at different target counts. We’re also taking a look at Fire’s suite of maintenance buffs and culling a select few of them.

Frost

With the exception of a few talents, which we’re looking to address, we’re feeling good about Frost’s gameplay and tree. Our first batch of changes for Frost will be small in scope, and targeted at adding a new build that should reminiscent of the Deathborne playstyle from Shadowlands, while also freeing up some talent points.

Thank you for your continued feedback, and we’re excited to hear more from you in the weeks to come.

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